Module sui::object
Sui object identifiers
- Struct
ID
- Struct
UID
- Constants
- Function
id_to_bytes
- Function
id_to_address
- Function
id_from_bytes
- Function
id_from_address
- Function
sui_system_state
- Function
clock
- Function
authenticator_state
- Function
randomness_state
- Function
sui_deny_list_object_id
- Function
sui_accumulator_root_object_id
- Function
sui_accumulator_root_address
- Function
bridge
- Function
uid_as_inner
- Function
uid_to_inner
- Function
uid_to_bytes
- Function
uid_to_address
- Function
new
- Function
delete
- Function
id
- Function
borrow_id
- Function
id_bytes
- Function
id_address
- Function
borrow_uid
- Function
new_uid_from_hash
- Function
delete_impl
- Function
record_new_uid
use std::ascii;
use std::bcs;
use std::option;
use std::string;
use std::vector;
use sui::address;
use sui::hex;
use sui::tx_context;
Struct ID
An object ID. This is used to reference Sui Objects. This is not guaranteed to be globally unique--anyone can create an
ID
from a UID
or
from an object, and ID's can be freely copied and dropped.
Here, the values are not globally unique because there can be multiple values of type ID
with the same underlying bytes. For example, object::id(&obj)
can be called as many times
as you want for a given obj
, and each ID
value will be identical.
public struct ID has copy, drop, store
Fields
-
bytes: address
Struct UID
Globally unique IDs that define an object's ID in storage. Any Sui Object, that is a struct
with the key
ability, must have
id: UID
as its first field.
These are globally unique in the sense that no two values of type UID
are ever equal, in
other words for any two values id1: UID
and id2: UID
, id1
!= id2
.
This is a privileged type that can only be derived from a TxContext
.
UID
doesn't have the drop
ability, so deleting a UID
requires a call to delete
.
public struct UID has store
Fields
Constants
The hardcoded ID for the singleton Sui System State Object.
const SUI_SYSTEM_STATE_OBJECT_ID: address = 0x5;
The hardcoded ID for the singleton Clock Object.
const SUI_CLOCK_OBJECT_ID: address = 0x6;
The hardcoded ID for the singleton AuthenticatorState Object.
const SUI_AUTHENTICATOR_STATE_ID: address = 0x7;
The hardcoded ID for the singleton Random Object.
const SUI_RANDOM_ID: address = 0x8;
The hardcoded ID for the singleton DenyList.
const SUI_DENY_LIST_OBJECT_ID: address = 0x403;
The hardcoded ID for the singleton AccumulatorRoot Object.
const SUI_ACCUMULATOR_ROOT_OBJECT_ID: address = 0xacc;
The hardcoded ID for the Bridge Object.
const SUI_BRIDGE_ID: address = 0x9;
Sender is not @0x0 the system address.
const ENotSystemAddress: u64 = 0;
Function id_to_bytes
Get the raw bytes of a
ID
public fun id_to_bytes(id: &sui::object::ID): vector<u8>
Implementation
public fun id_to_bytes(id: &ID): vector<u8> {
bcs::to_bytes(&id.bytes)
}
Function id_to_address
Get the inner bytes of
id
as an address.
public fun id_to_address(id: &sui::object::ID): address
Implementation
public fun id_to_address(id: &ID): address {
id.bytes
}
Function id_from_bytes
Make an
ID
from raw bytes.
public fun id_from_bytes(bytes: vector<u8>): sui::object::ID
Implementation
public fun id_from_bytes(bytes: vector<u8>): ID {
address::from_bytes(bytes).to_id()
}
Function id_from_address
Make an
ID
from an address.
public fun id_from_address(bytes: address): sui::object::ID
Implementation
public fun id_from_address(bytes: address): ID {
ID { bytes }
}
Function sui_system_state
Create the
UID
for the singleton SuiSystemState
object.
This should only be called once from sui_system
.
fun sui_system_state(ctx: &sui::tx_context::TxContext): sui::object::UID
Implementation
fun sui_system_state(ctx: &TxContext): UID {
assert!(ctx.sender() == @0x0, ENotSystemAddress);
UID {
id: ID { bytes: SUI_SYSTEM_STATE_OBJECT_ID },
}
}
Function clock
Create the
UID
for the singleton Clock
object.
This should only be called once from clock
.
public(package) fun clock(): sui::object::UID
Function authenticator_state
Create the
UID
for the singleton AuthenticatorState
object.
This should only be called once from authenticator_state
.
public(package) fun authenticator_state(): sui::object::UID
Implementation
public(package) fun authenticator_state(): UID {
UID {
id: ID { bytes: SUI_AUTHENTICATOR_STATE_ID },
}
}
Function randomness_state
Create the
UID
for the singleton Random
object.
This should only be called once from random
.
public(package) fun randomness_state(): sui::object::UID
Implementation
public(package) fun randomness_state(): UID {
UID {
id: ID { bytes: SUI_RANDOM_ID },
}
}
Function sui_deny_list_object_id
Create the
UID
for the singleton DenyList
object.
This should only be called once from deny_list
.
public(package) fun sui_deny_list_object_id(): sui::object::UID
Implementation
public(package) fun sui_deny_list_object_id(): UID {
UID {
id: ID { bytes: SUI_DENY_LIST_OBJECT_ID },
}
}
Function sui_accumulator_root_object_id
public(package) fun sui_accumulator_root_object_id(): sui::object::UID
Implementation
public(package) fun sui_accumulator_root_object_id(): UID {
UID {
id: ID { bytes: SUI_ACCUMULATOR_ROOT_OBJECT_ID },
}
}
Function sui_accumulator_root_address
public(package) fun sui_accumulator_root_address(): address
Implementation
public(package) fun sui_accumulator_root_address(): address {
SUI_ACCUMULATOR_ROOT_OBJECT_ID
}
Function bridge
Create the
UID
for the singleton Bridge
object.
This should only be called once from bridge
.
fun bridge(): sui::object::UID
Function uid_as_inner
Get the inner
ID
of uid
public fun uid_as_inner(uid: &sui::object::UID): &sui::object::ID
Implementation
public fun uid_as_inner(uid: &UID): &ID {
&uid.id
}
Function uid_to_inner
Get the raw bytes of a uid
's inner
ID
public fun uid_to_inner(uid: &sui::object::UID): sui::object::ID
Implementation
public fun uid_to_inner(uid: &UID): ID {
uid.id
}
Function uid_to_bytes
Get the raw bytes of a
UID
public fun uid_to_bytes(uid: &sui::object::UID): vector<u8>
Implementation
public fun uid_to_bytes(uid: &UID): vector<u8> {
bcs::to_bytes(&uid.id.bytes)
}
Function uid_to_address
Get the inner bytes of
id
as an address.
public fun uid_to_address(uid: &sui::object::UID): address
Implementation
public fun uid_to_address(uid: &UID): address {
uid.id.bytes
}
Function new
Create a new object. Returns the
UID
that must be stored in a Sui object.
This is the only way to create UID
s.
public fun new(ctx: &mut sui::tx_context::TxContext): sui::object::UID
Function delete
Delete the object and its
UID
. This is the only way to eliminate a UID
.
This exists to inform Sui of object deletions. When an object
gets unpacked, the programmer will have to do something with its
UID
. The implementation of this function emits a deleted
system event so Sui knows to process the object deletion
public fun delete(id: sui::object::UID)
Function id
Get the underlying
ID
of obj
public fun id<T: key>(obj: &T): sui::object::ID
Implementation
public fun id<T: key>(obj: &T): ID {
borrow_uid(obj).id
}
Function borrow_id
Borrow the underlying
ID
of obj
public fun borrow_id<T: key>(obj: &T): &sui::object::ID
Implementation
public fun borrow_id<T: key>(obj: &T): &ID {
&borrow_uid(obj).id
}
Function id_bytes
Get the raw bytes for the underlying
ID
of obj
public fun id_bytes<T: key>(obj: &T): vector<u8>
Implementation
public fun id_bytes<T: key>(obj: &T): vector<u8> {
bcs::to_bytes(&borrow_uid(obj).id)
}
Function id_address
Get the inner bytes for the underlying
ID
of obj
public fun id_address<T: key>(obj: &T): address
Implementation
public fun id_address<T: key>(obj: &T): address {
borrow_uid(obj).id.bytes
}
Function borrow_uid
Get the
UID
for obj
.
Safe because Sui has an extra bytecode verifier pass that forces every struct with
the key
ability to have a distinguished UID
field.
Cannot be made public as the access to UID
for a given object must be privileged, and
restrictable in the object's module.
fun borrow_uid<T: key>(obj: &T): &sui::object::UID
Implementation
native fun borrow_uid<T: key>(obj: &T): &UID;
Function new_uid_from_hash
Generate a new UID specifically used for creating a UID from a hash
public(package) fun new_uid_from_hash(bytes: address): sui::object::UID
Implementation
public(package) fun new_uid_from_hash(bytes: address): UID {
record_new_uid(bytes);
UID { id: ID { bytes } }
}
Function delete_impl
fun delete_impl(id: address)
Implementation
native fun delete_impl(id: address);
Function record_new_uid
fun record_new_uid(id: address)
Implementation
native fun record_new_uid(id: address);