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Module 0x2::table

A table is a map-like collection. But unlike a traditional collection, it's keys and values are not stored within the Table value, but instead are stored using Sui's object system. The Table struct acts only as a handle into the object system to retrieve those keys and values. Note that this means that Table values with exactly the same key-value mapping will not be equal, with ==, at runtime. For example

let table1 = table::new<u64, bool>();
let table2 = table::new<u64, bool>();
table::add(&mut table1, 0, false);
table::add(&mut table1, 1, true);
table::add(&mut table2, 0, false);
table::add(&mut table2, 1, true);
// table1 does not equal table2, despite having the same entries
assert!(&table1 != &table2, 0);
use 0x2::dynamic_field;
use 0x2::object;
use 0x2::tx_context;

Resource Table

struct Table<K: copy, drop, store, V: store> has store, key
Fields
id: object::UID
the ID of this table
size: u64
the number of key-value pairs in the table

Constants

const ETableNotEmpty: u64 = 0;

Function new

Creates a new, empty table

public fun new<K: copy, drop, store, V: store>(ctx: &mut tx_context::TxContext): table::Table<K, V>
Implementation
public fun new<K: copy + drop + store, V: store>(ctx: &mut TxContext): Table<K, V> {
    Table {
        id: object::new(ctx),
        size: 0,
    }
}

Function add

Adds a key-value pair to the table table: &mut Table<K, V> Aborts with sui::dynamic_field::EFieldAlreadyExists if the table already has an entry with that key k: K.

public fun add<K: copy, drop, store, V: store>(table: &mut table::Table<K, V>, k: K, v: V)
Implementation
public fun add<K: copy + drop + store, V: store>(table: &mut Table<K, V>, k: K, v: V) {
    field::add(&mut table.id, k, v);
    table.size = table.size + 1;
}

Function borrow

Immutable borrows the value associated with the key in the table table: &Table<K, V>. Aborts with sui::dynamic_field::EFieldDoesNotExist if the table does not have an entry with that key k: K.

public fun borrow<K: copy, drop, store, V: store>(table: &table::Table<K, V>, k: K): &V
Implementation
public fun borrow<K: copy + drop + store, V: store>(table: &Table<K, V>, k: K): &V {
    field::borrow(&table.id, k)
}

Function borrow_mut

Mutably borrows the value associated with the key in the table table: &mut Table<K, V>. Aborts with sui::dynamic_field::EFieldDoesNotExist if the table does not have an entry with that key k: K.

public fun borrow_mut<K: copy, drop, store, V: store>(table: &mut table::Table<K, V>, k: K): &mut V
Implementation
public fun borrow_mut<K: copy + drop + store, V: store>(table: &mut Table<K, V>, k: K): &mut V {
    field::borrow_mut(&mut table.id, k)
}

Function remove

Removes the key-value pair in the table table: &mut Table<K, V> and returns the value. Aborts with sui::dynamic_field::EFieldDoesNotExist if the table does not have an entry with that key k: K.

public fun remove<K: copy, drop, store, V: store>(table: &mut table::Table<K, V>, k: K): V
Implementation
public fun remove<K: copy + drop + store, V: store>(table: &mut Table<K, V>, k: K): V {
    let v = field::remove(&mut table.id, k);
    table.size = table.size - 1;
    v
}

Function contains

Returns true iff there is a value associated with the key k: K in table table: &Table<K, V>

public fun contains<K: copy, drop, store, V: store>(table: &table::Table<K, V>, k: K): bool
Implementation
public fun contains<K: copy + drop + store, V: store>(table: &Table<K, V>, k: K): bool {
    field::exists_with_type<K, V>(&table.id, k)
}

Function length

Returns the size of the table, the number of key-value pairs

public fun length<K: copy, drop, store, V: store>(table: &table::Table<K, V>): u64
Implementation
public fun length<K: copy + drop + store, V: store>(table: &Table<K, V>): u64 {
    table.size
}

Function is_empty

Returns true iff the table is empty (if length returns 0)

public fun is_empty<K: copy, drop, store, V: store>(table: &table::Table<K, V>): bool
Implementation
public fun is_empty<K: copy + drop + store, V: store>(table: &Table<K, V>): bool {
    table.size == 0
}

Function destroy_empty

Destroys an empty table Aborts with ETableNotEmpty if the table still contains values

public fun destroy_empty<K: copy, drop, store, V: store>(table: table::Table<K, V>)
Implementation
public fun destroy_empty<K: copy + drop + store, V: store>(table: Table<K, V>) {
    let Table { id, size } = table;
    assert!(size == 0, ETableNotEmpty);
    id.delete()
}

Function drop

Drop a possibly non-empty table. Usable only if the value type V has the drop ability

public fun drop<K: copy, drop, store, V: drop, store>(table: table::Table<K, V>)
Implementation
public fun drop<K: copy + drop + store, V: drop + store>(table: Table<K, V>) {
    let Table { id, size: _ } = table;
    id.delete()
}